| Unlock Mark IV Armor: Mark IV Head - Available from the start. Mark IV Shoulders - Available from the start. Mark IV Body - Available from the start. Although earlier attempts at developing high-powered armor produced
designs that were impractical for battlefield deployment, the Mark IV
MJOLNIR powered exoskeleton would be the first successful powered armor
that saw deployment onto the battlefield. Developed by Dr. Catherine E.
Halsey, the MJOLNIR Mark IV was a radical redesign of powered
exoskeletons making use of technological innovations that did not exist
when work on the first MJOLNIR exoskeleton suit began. The Mark IV
MJOLNIR armor was fielded November 27th, 2525 to August 29th, 2552.
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| CQB Head - Available from the start. CQB Shoulders - Available from the start. CQB Body - Available from the start. The MJOLNIR/C Variant was developed and tested at UNSC facilities in Essen, Germany, and Songnam, Korea, respectively, integrating feedback gathered from the Jericho VII Theater.
The intent of the MJOLNIR Mark VI Powered Assault Armor/C variant was
to improve survivability in close combat, specifically by looking at
alternate methods of K dispersal and improving joint mobility.
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| EVA Head - You must complete the campaign mode on Normal, Heroic, or Legendary. EVA Shoulders - You must complete the 'The Ark' level on Normal, Heroic, or Legendary. EVA Body - You must complete the 'Tsavo Highway' level on Normal, Heroic, or Legendary. The MJOLNIR/V variant was developed and tested at a UNSC Low/Zero Gravity Testing Facility facility in Lister, Aigburth on Ganymede, integrating feedback gathered from the Summa Deep Space Incident. The V variant for the Mark IV still required a T-PACK for maneuvering in zero gravity.[1]
The Mark VI MJOLNIR/V variant focuses on increasing exo-atmospheric
endurance and improving mobility in zero gravity without the original
use of back thrusters.[2] |
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| Unlock: Complete the Vidmaster Challenges. Click "Unlock My Recon" in your Bungie.net Service Record The Recon armor was developed parallel to the Scout Armor in ONI's Ordnance Testing Facility B5D in Swanbourne, Perth, Western Australia.
The main purpose of the Recon Armor was to create armor with stealth
capabilities and with little or no loss of endurance, specifically by
reducing its IR signature, reflective surfaces, and Cherenkov radiation emission. A similar helmet was also used in the Recon variant of the ODST Armor, possibly derived from the MJOLNIR's R variant.
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| EOD Head - You must complete the campaign mode on Legendary. EOD Shoulders - You must complete the 'The Ark' level on Legendary. EOD Body - You must complete the 'Tsavo Highway' level on Legendary. The MJOLNIR/EOD variant was created at the UNSC Damascus Materials Testing Facility on Chi Ceti 4.
The helmet was designed to channel the pressure wave of a nearby
detonation around the user's head, significantly reducing the
likelihood of decapitation in the event of an explosion. The
MJOLNIR/EOD variant's pauldrons and chest plate were designed
specifically to reduce the number of grabbing edges on the armor,
decreasing the likelihood of dismemberment, and protecting Spartans
during operations involving the handling of explosive ordnance (e.g.,
clearing/planting land mines, demolishing enemy structures/material
and, or planting/defusing bombs).
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| Unlock
Head: Obtain all 13 Halo 3 Skulls
Shoulders: Obtain 9 Halo 3 Skulls
Body: Obtain 5 Halo 3 Skulls Katana: Unlock 49 of 79 Halo 3 Achievements Or Obtain 1000 Gamer-Score in Halo 3.Description: The Hayabusa is a powered battle armour system, similar to the standard Mark VI MJOLNIR, except stemming from Project HAYABUSA as opposed to Project MJOLNIR. It was developed by RKD, an Earth-based "think tank" in the year 2536, 16 years before the Mark V entered production. It was presented to the UNSC Ordnance Committee
as an answer to the self-contained powered armor problem. Advanced
materials are used in the production of the Hayabusa armor reducing
the weight of the current generation armour by nearly a third (at that
time). It is an armor permutation in Halo 3,
and like all permutations, it has no effect on gameplay. The armour is
commonly used on Halo 3 due to the fact that many people have obtained
all 13 skulls needed to gain the whole set (excluding the copy Tilt skulll). The Katana, however, can only be unlocked by getting 1000 gamerscore on Halo 3. It also has been referred as the Ninja Armour, Power Ranger Armour, Haya Armour, or Samurai Armour. It may be based on Ryu Hayabusa from the Ninja Gaiden and Dead or Alive series.
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| Unlock
Head: Earn 1000 Gamerscore.
Shoulders: Earn 750 Gamerscore.
Body: NONE
Description: The Security Armor is a variant of the standard Mjolnir Mark V Powered Assault Armor. It is an armor permutation in Halo 3 multi-player. Bungie
has confirmed all of the armor permutations have no effect on gameplay.
This armor permutation is rather based off of the main character and
protagonist in the Marathon Computer Game series.
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| Unlock
Head: Accomplish the Used Car Salesman Achievement. Shoulders: Accomplish the Mongoose Mowdown Achievement.
Body: Accomplish the Too Close to the Sun Achievement.
Description:The SCOUT and RECON projects were run as parallel projects intended to develop a single variant of the MJOLNIR Powered Assault Armor
with stealth capabilities and no impact on endurance; however, the
SCOUT variant relies heavily on highly advanced materials, making it
much more expensive to develop this variant than the original Mark VI.
It was tested in ONI's Ordnance Testing Facility B5D at Swanbourne, Perth, in Australia.
The results gathered there showed that the SCOUT variant was very
effective when it came down to stealth capabilities, but it never
reached the phase of being mass produced for its Spartan II wearers all
because of all the expenses needed for it. |
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| Unlock
Head: Unlock the Spartan Graduate
Achievement. Due to a glitch regarding the new rank progression system
this Achievement must be unlocked by reaching the rank of Private in
any playlist rankings
Shoulders: NONE Body: NONE
Description: The MJOLNIR ODST helmet in Halo 3 is derived from the technology utilized in MJOLNIR armour. It is attained and unlocked by the Spartan Graduate Achievement,
or getting 5 XP in Matchmaking. At one point in development the ODST
helmet had an antenna on its back (See "Halo 3: PAX 2007 Omegathon
Round 2 Cam Gameplay"; the antenna can be glimpsed for a brief moment
when the player dies). The visor on the regular ODST helmets is blue,
while the Spartan MJOLNIR ODST helmet has an orange visor.
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| Unlock
Head: Unlock "UNSC Spartan" Achivement. Shoulders: NONE Body: NONE
Description: Created alongside the development of the Spartan II Program (and later the Spartan III
program), MJOLNIR is the name of a series of Powered Armor suits
designed to significantly improve the abilities of its wearer, giving
superior physical strength, response time, velocity, and defensive
capabilities. Originally designed only to protect its wearer from the
projectile weaponry used by Insurrectionists,
later variants, including the Mark V and Mark VI, would be equipped
with an advanced personal energy shield reverse-engineered from
captured Covenant technology. Between the external armor plating and
the inner fabric suit is a layer of force-amplifying liquid crystal,
used to increase speed, strength and reflexes.
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| Unlock
Head: Unlock "UNSC Officer" Achivement.
Shoulders: NONE Body: NONE
Description:The Rogue Helmet is a variant of the standard Mark VI MJOLNIR powered battle armor. It is an armor permutation in Halo 3 multiplayer. This armor permutation, like all others, has no effect on gameplay and is purely aesthetic.
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